AoeStats
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Yucatan

503311887Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 23m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Shu · Brazil
869
+16
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863
+16
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861
+16
🇲🇽 Portuguese · Mexico
834
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🇺🇸 Maya · United States
868
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868
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865
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🇸🇪 Inca · Sweden
858
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Player eAPM Actions Feudal Castle Imperial Opening
44 1,005 12:56 ⚔ Fish Boom into Scouts
34 776 9:20 19:38 ⚔ Archer Rush
32 736 10:57 16:35 ⛏ Fast Castle
24 565 11:03 17:30 ⛏ Fast Castle
23 521 11:14 15:20 ⛏ Fast Castle
20 465 13:05 18:11 ⛏ Fast Castle
15 341 12:19 19:02 ⚔ Archer Rush
13 302 10:44 19:53 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,725 3,920 845 200 9,690 10,316
4,595 3,667 1,340 0 9,602 9,860
4,620 3,670 440 300 9,030 9,338
3,610 5,155 50 0 8,815 9,820
5,050 1,976 935 650 8,611 9,469
4,220 2,875 1,065 235 8,395 9,489
4,640 3,185 310 115 8,250 9,295
3,400 2,645 840 100 6,985 7,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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