AoeStats
← TearsOfDisdain9

QS Arena

503311850Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 49m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
647
+18
🇨🇴 Japanese · Colombia
624
+19
🇨🇱 Spanish · Chile
713
-20
🇺🇸 Sicilians · United States
654
-37
Player eAPM Actions Feudal Castle Imperial Opening
23 1,127 8:15 14:24 34:08 ⛏ Fast Castle
22 1,098 9:12 18:32 31:11 ⚔ Archer Rush
20 978 8:12 15:12 33:26 ⛏ Fast Castle
13 638 8:34 14:16 28:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,675 17,110 14,445 4,215 63,445 80,980
23,740 23,650 13,490 1,620 62,500 71,204
21,465 18,435 14,365 1,450 55,715 64,349
19,670 17,685 4,495 1,275 43,125 50,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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