AoeStats
← Friederich

Team Islands

503311831Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 31m 49s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malians · Chile
1032
+14
🇨🇱 Vikings · Chile
1013
+14
vs
🇨🇴 Byzantines · Colombia
993
-41
🇦🇷 Britons · Argentina
964
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 749 11:46 19:53 — ⛏ Fish Boom FC into Fire Galleys
23 718 10:22 14:41 — ⛏ Fast Castle
22 696 13:05 23:39 — ⚔ Fish Boom into Galleys into Fire Galleys FC into Skirms
12 385 13:31 24:41 — ⚔ Fish Boom into Fire Galleys into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,140 11,665 3,135 210 22,150 23,418
7,465 8,360 1,425 875 18,125 19,072
6,675 4,770 2,020 2,050 15,515 16,347
5,715 7,020 1,235 0 13,970 16,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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