AoeStats
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Nomad

503311678Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 69m 13s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
724
+11
🇨🇱 Wu · Chile
681
+12
🇧🇷 Goths · Brazil
657
+13
vs
🇨🇦 Khmer · Canada
695
-16
🇺🇸 Byzantines · United States
558
-10
🇧🇷 Slavs · Brazil
553
-10
Player eAPM Actions Feudal Castle Imperial Opening
24 1,670 16:30 52:05 63:21 ⚔ Fish Boom into M@A
22 1,519 17:41 39:26 47:38 ⚔ M@A Rush
16 1,130 12:59 52:01 — ⚔ Towers into Fish Boom into Fire Galleys
15 1,053 14:26 19:14 42:28 ⛏ Fast Castle
10 710 22:12 25:22 46:15 ⚔ Fish Boom FC into Scouts
10 666 15:11 23:11 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
32,460 21,595 16,225 1,050 71,330 79,925
28,430 21,715 11,400 2,250 63,795 76,617
16,460 13,726 8,585 975 39,746 44,477
12,175 10,620 1,115 675 24,585 24,771
11,135 4,875 4,560 1,715 22,285 23,559
7,510 5,821 1,360 1,050 15,741 16,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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