AoeStats
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Arabia

503311548Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 68m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1156
+14
🇺🇸 Ethiopians · United States
1112
+16
🇺🇸 Malay · United States
1072
+18
🇨🇱 Italians · Chile
1125
-17
🇨🇱 Persians · Chile
1110
-16
🇨🇱 Maya · Chile
1087
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,748 10:17 22:24 41:47 ⚔ Archers into Skirms
34 2,296 9:54 22:59 47:45 ⚔ Scout Rush
34 2,298 9:21 22:32 48:32 ⚔ M@A into Archers
30 2,082 11:07 23:34 41:25 ⚔ Scout Rush
25 1,718 8:59 20:41 42:39 ⚔ Archer Rush
20 1,380 9:37 26:00 46:29 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,090 26,332 25,680 4,125 82,227 89,796
35,660 25,765 18,255 2,325 82,005 96,424
24,500 26,626 11,370 1,625 64,121 66,133
29,120 12,436 16,720 100 58,376 58,435
20,805 19,126 14,355 1,600 55,886 57,308
19,020 12,393 19,935 1,600 52,948 57,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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