AoeStats
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Nomad

503311506Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 64m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1069
+11
🇺🇸 Britons · United States
1050
+12
🇺🇸 Burgundians · United States
1015
+14
🇺🇸 Malians · United States
1012
+14
vs
🇺🇸 Dravidians · United States
1008
-15
🇲🇽 Franks · Mexico
984
-14
🇦🇷 Saracens · Argentina
947
-12
🇹🇼 Japanese · Taiwan
922
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 3,347 15:37 19:27 38:31 ⛏ Fish Boom FC
35 2,273 15:25 21:11 44:54 ⛏ Fish Boom FC
32 2,075 18:58 28:59 48:51 ⚔ Scout Rush
22 1,444 15:03 20:11 — ⚔ Fish Boom FC into Archers
21 1,337 15:18 19:59 47:05 ⛏ Fish Boom FC
19 1,219 13:22 20:08 50:17 ⛏ Fish Boom FC
12 760 17:38 29:33 — ⚔ Fish Boom into Towers FC
11 739 16:26 20:29 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,875 23,783 15,725 2,700 69,083 78,045
25,085 16,665 16,985 1,500 60,235 102,100
20,665 20,732 10,780 3,780 55,957 89,859
14,225 17,866 10,160 4,300 46,551 68,145
21,225 10,934 8,285 2,450 42,894 46,893
6,925 8,665 2,840 405 18,835 20,434
6,325 6,325 1,095 1,550 15,295 15,136
5,040 4,715 1,690 1,525 12,970 13,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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