AoeStats
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Arabia

503311214Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 73m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1053
+15
🇦🇷 Franks · Argentina
1035
+16
🇦🇷 Portuguese · Argentina
933
+20
🇺🇸 Malians · United States
1080
-19
🇺🇸 Portuguese · United States
1004
-16
🇵🇪 Ethiopians · Peru
1002
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 3,861 10:00 26:48 52:19 ⚔ M@A into Archers
42 3,096 10:45 34:55 52:38 ⚔ Archers into Towers
40 2,916 9:30 21:08 43:03 ⚔ M@A Rush
37 2,761 11:54 16:44 46:19 ⛏ Fast Castle
18 1,294 11:42 35:43 66:23
18 1,295 10:34 23:15 41:55 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,090 32,644 21,910 3,460 92,104 117,353
45,365 20,161 15,680 3,100 84,306 95,086
25,675 28,147 10,640 2,030 66,492 72,591
11,900 22,450 17,715 4,100 56,165 69,364
27,475 12,890 10,635 1,875 52,875 57,056
16,400 13,305 10,945 1,880 42,530 43,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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