AoeStats
← Brogo

Team Islands

503311189Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 31m 19s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
864
+13
🇨🇱 Koreans · Chile
779
+17
🇺🇸 Portuguese · United States
853
-17
🇺🇸 Vikings · United States
744
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 567 12:28 20:19 ⛏ Fish Boom FC
17 528 12:38 19:00 ⛏ Fish Boom FC
14 429 12:31 26:59 ⛏ Fish Boom into Fire Galleys FC
13 422 13:23 20:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,190 12,185 2,910 415 21,700 25,196
7,570 6,170 2,965 750 17,455 20,521
8,395 6,735 990 1,005 17,125 20,032
5,550 7,175 2,190 675 15,590 16,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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