AoeStats
← P4VO 5656

Yucatan

503311122Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 6m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
564
+19
🇺🇸 Bohemians · United States
561
+20
🇺🇸 Wei · United States
558
+20
🇦🇷 Georgians · Argentina
677
-21
🇦🇷 Jurchens · Argentina
625
-19
🇺🇸 Celts · United States
619
-19
Player eAPM Actions Feudal Castle Imperial Opening
30 197
24 156
14 92
12 81
11 70
7 49

Resources

Player Food Wood Gold Stone Spent Collected
1,050 200 50 0 1,300 901
900 100 0 0 1,000 931
550 125 0 0 675 832
600 75 0 0 675 716
400 50 50 0 500 328
400 25 50 0 475 601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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