AoeStats
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Coastal Forest

503310992Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 41m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1112
+6
🇲🇽 Magyars · Mexico
895
+14
🇺🇸 Gurjaras · United States
852
+16
🇺🇸 Britons · United States
807
+18
🇺🇸 Britons · United States
1000
-62
🇺🇸 Sicilians · United States
990
-19
🇺🇸 Franks · United States
703
-16
🇺🇸 Spanish · United States
687
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,702 8:51 20:34 ⚔ Scout Rush
23 960 11:02 18:43 36:14 ⛏ Fish Boom FC
19 800 16:07 34:17
17 706 10:05 20:44 35:42 ⛏ Fast Castle
15 613 13:49 18:07 33:37 ⛏ Fish Boom FC
13 544 11:21 22:20 35:00 ⛏ Fast Castle
10 418 11:25 22:49 40:19 ⛏ Fish Boom FC
6 262 14:41 25:46

Resources

Player Food Wood Gold Stone Spent Collected
14,090 10,395 4,285 1,875 30,645 34,915
13,260 8,910 5,360 2,150 29,680 35,317
13,700 10,010 4,810 1,110 29,630 40,215
8,935 7,419 5,015 855 22,224 28,525
13,655 5,000 3,100 200 21,955 31,292
9,845 6,628 3,050 650 20,173 22,682
6,720 4,938 340 990 12,988 14,877
5,620 3,205 500 1,300 10,625 12,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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