AoeStats
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Black Forest

503310971Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 75m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
864
+11
🇺🇸 Bohemians · United States
693
+18
🇺🇸 Portuguese · United States
669
+20
🇺🇸 Goths · United States
755
-17
🇺🇸 Teutons · United States
752
-16
🇺🇸 Bohemians · United States
736
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 1,310 13:54 17:39 45:18 ⛏ Fast Castle
17 1,277 19:26 28:03 34:57 ◆ FC into Fast Imp
16 1,204 11:52 19:07 39:44 ⛏ Fast Castle
15 1,138 13:14 22:22 34:13 ⛏ Fast Castle
13 1,009 15:26 20:49 38:31 ⛏ Fast Castle
12 909 16:22 24:06 39:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,835 16,345 35,520 2,230 92,930 116,621
31,945 33,425 16,610 3,410 85,390 93,190
43,300 21,788 17,355 2,350 84,793 90,479
31,625 16,753 24,660 2,895 75,933 95,924
17,235 31,315 20,270 2,620 71,440 87,291
21,250 20,390 18,090 4,580 64,310 96,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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