AoeStats
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Coastal Forest

503310865Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 85m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
931
+18
🇲🇽 Japanese · Mexico
895
+19
892
+19
🇲🇽 Franks · Mexico
847
+21
🇲🇽 Vietnamese · Mexico
1060
-23
🇩🇴 Mongols · Dominican Republic
973
-20
🇨🇳 Turks · China
950
-19
🇲🇽 Magyars · Mexico
890
-35
Player eAPM Actions Feudal Castle Imperial Opening
35 2,984 10:11 17:21 38:44 ⛏ FC into Fish Boom
27 2,308 13:30 23:04 43:12 ⛏ Fish Boom FC
27 2,335 11:40 24:42 37:45 ⚔ Scout Rush
27 2,317 11:38 19:32 35:06 ⛏ Fast Castle
24 2,021 11:51 19:58 64:33 ⚔ Scout Rush
24 2,056 11:56 22:47 38:18 ⛏ Fast Castle
16 1,406 12:39 18:34 32:17 ⛏ Fast Castle
13 1,080 14:14 23:49 46:32 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
70,750 36,794 24,600 4,850 136,994 143,095
45,555 50,302 20,760 3,350 119,967 133,124
51,215 27,385 22,280 1,500 102,380 118,998
35,270 36,420 12,215 5,175 89,080 109,718
31,775 15,395 26,340 2,340 75,850 79,991
32,250 15,250 25,565 2,065 75,130 82,567
32,500 22,985 11,655 2,925 70,065 75,431
26,970 19,769 10,050 1,750 58,539 77,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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