AoeStats
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QS Arena

503310505Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 60m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
809
+13
🇨🇴 Persians · Colombia
698
+18
vs
🇺🇸 Bohemians · United States
759
-41
🇺🇸 Inca · United States
720
-34
Player eAPM Actions Feudal Castle Imperial Opening
46 2,770 8:12 20:06 38:38
22 1,318 6:32 22:14 36:29
15 897 9:03 16:40 30:40 ⛏ Fast Castle
9 536 10:40 17:58 34:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,705 20,945 21,355 3,565 80,570 87,725
15,630 18,770 16,785 1,450 52,635 63,647
19,850 16,385 12,120 2,825 51,180 58,504
20,045 12,465 10,695 2,195 45,400 66,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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