AoeStats
← kkrieger5718

QS Arena

503310423Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 48m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1478
+9
🇺🇸 Burmese · United States
1389
+13
🇺🇸 Khitans · United States
1389
+13
vs
🇺🇸 Maya · United States
1363
-13
🇨🇴 Turks · Colombia
1311
-11
🇨🇴 Slavs · Colombia
1291
-10
Player eAPM Actions Feudal Castle Imperial Opening
65 3,103 7:48 11:47 29:04 ⛏ Fast Castle
48 2,293 8:50 12:31 30:00 ⚔ FC into Scouts
44 2,121 8:52 13:25 29:06 ⛏ Fast Castle
40 1,912 7:45 12:30 30:35 ⛏ Fast Castle
38 1,829 8:18 11:55 30:05 ⛏ Fast Castle
29 1,399 7:30 11:40 27:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,340 20,210 17,300 2,850 64,700 66,660
18,225 27,606 17,230 1,535 64,596 80,577
26,300 23,400 6,970 1,605 58,275 72,089
21,725 17,675 12,425 3,275 55,100 72,824
19,130 13,865 13,885 1,630 48,510 55,303
12,355 8,830 4,940 1,150 27,275 30,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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