AoeStats
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Arabia

503310244Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 49m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
818
+12
🇺🇸 Lithuanians · United States
667
+19
🇮🇳 Hindustanis · India
743
-16
🇨🇳 Chinese · China
702
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,271 9:37 22:30 37:09 ⚔ Archer Rush
23 1,120 12:36 23:43 34:43 ⛏ Fast Castle
21 1,014 10:34 20:08 34:06 ⛏ Fast Castle
17 843 9:54 17:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,045 13,145 10,765 3,450 44,405 51,128
12,800 12,492 12,850 2,050 40,192 46,310
13,330 9,116 7,250 2,005 31,701 36,964
10,220 5,915 5,020 875 22,030 25,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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