AoeStats
← Matias

QS Arena

503310126Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 53m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
42 2,245 10:10 12:51 40:54 ⛏ Fast Castle
29 1,560 8:00 13:10 28:19 ⛏ Fast Castle
29 1,537 8:12 12:26 28:31 ⛏ Fast Castle
27 1,439 7:25 14:03 29:35 ⛏ Fast Castle
26 1,419 8:13 12:01 27:48 ⛏ Fast Castle
19 1,032 7:59 12:26 41:50 ⛏ Fast Castle
19 1,020 8:42 12:14 ⛏ Fast Castle
19 1,000 9:54 15:29 31:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,965 18,745 9,330 2,545 73,585 91,319
24,115 21,095 18,150 2,250 65,610 69,719
29,220 11,105 13,350 3,800 57,475 65,088
22,990 19,045 7,745 2,935 52,715 66,603
18,390 16,721 7,080 3,410 45,601 52,119
19,080 9,135 12,425 935 41,575 43,270
10,100 14,150 9,350 1,505 35,105 59,572
13,560 10,510 840 1,355 26,265 28,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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