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QS Arena

503309842Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 57m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Byzantines · Brazil
917
+16
🇧🇷 Wei · Brazil
889
+17
🇺🇸 Hindustanis · United States
937
-18
🇺🇸 Magyars · United States
886
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,140 8:50 15:23 ⚔ FC into Archers
19 1,077 9:43 14:30 26:54 ⛏ Fast Castle
18 1,022 8:20 12:04 26:32 ⛏ Fast Castle
14 813 8:08 13:33 33:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,645 24,455 17,590 2,550 75,240 92,970
21,445 31,943 12,695 7,600 73,683 100,631
25,940 9,265 20,435 1,400 57,040 57,316
9,885 10,410 8,845 2,375 31,515 34,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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