AoeStats
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Team Islands

503309723Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 70m 43s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
835
+19
🇲🇽 Vikings · Mexico
774
+22
🇨🇦 Malay · Canada
760
+22
🇨🇦 Wu · Canada
746
+23
🇦🇷 Romans · Argentina
969
-24
🇦🇷 Maya · Argentina
961
-24
🇦🇷 Portuguese · Argentina
873
-20
🇦🇷 Japanese · Argentina
810
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,913 10:25 16:59 46:48 ⛏ Fast Castle
22 1,542 11:18 18:07 47:16 ⛏ Fish Boom FC
17 1,210 11:17 23:09 36:19 ⚔ Fish Boom into Fire Galleys FC into Skirms
15 1,073 12:13 21:08 38:01 ⛏ Fish Boom FC
15 1,036 10:22 17:56 30:28 ⛏ Fish Boom FC
14 1,024 11:50 16:39 30:41 ⛏ Fish Boom FC
12 879 11:25 20:42 ⛏ Fast Castle
9 660 10:58 20:12 37:59 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,345 45,805 19,770 3,950 82,870 103,127
33,180 22,200 20,220 3,550 79,150 82,958
28,545 27,865 15,145 1,525 73,080 94,465
24,650 24,815 17,580 2,755 69,800 74,764
22,620 19,805 11,785 2,180 56,390 67,367
7,420 22,620 11,074 1,300 42,414 44,291
19,055 12,051 7,430 1,600 40,136 45,247
10,540 11,985 4,530 1,075 28,130 29,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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