AoeStats
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QS Arena

503309720Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 24m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1111
+14
🇨🇱 Cumans · Chile
1065
+16
🇨🇱 Goths · Chile
991
+20
🇨🇴 Spanish · Colombia
1095
-18
🇨🇳 Romans · China
1075
-17
🇺🇸 Franks · United States
1055
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,032 9:56 13:19 ⛏ Fast Castle
36 855 8:54 12:09 ⛏ Fast Castle
22 531 9:51 ⚔ M@A Rush
18 421 8:16 12:43 ⛏ Fast Castle
0 1
0 7

Resources

Player Food Wood Gold Stone Spent Collected
7,170 3,260 1,805 650 12,885 13,786
4,525 6,225 1,505 100 12,355 13,015
4,705 4,410 475 850 10,440 12,299
4,700 3,215 1,315 885 10,115 11,209
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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