AoeStats
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Four Lakes

503309699Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 67m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
705
+10
🇺🇸 Maya · United States
699
+10
🇦🇺 Teutons · Australia
554
+17
🇺🇸 Persians · United States
605
-14
🇨🇦 Chinese · Canada
580
-13
🇺🇸 Celts · United States
525
-10
Player eAPM Actions Feudal Castle Imperial Opening
24 1,591 13:28 28:06 36:40 ⚔ Archers into Skirms
21 1,443 12:26 17:31 41:40 ⚔ FC into Archers into Scouts
18 1,236 15:22 ⚔ Drush into Archers into Skirms
12 835 11:22 19:45 32:09 ⛏ Fish Boom FC
9 638 10:08 20:41 31:03 ⛏ Fast Castle
8 531 18:06 29:42 41:39 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,495 25,535 18,530 3,530 72,090 100,918
18,945 21,780 22,965 3,775 67,465 70,145
22,060 19,095 14,770 2,825 58,750 76,570
15,850 15,675 7,690 1,720 40,935 54,816
13,895 10,935 7,120 2,550 34,500 45,133
3,280 3,740 430 375 7,825 8,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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