AoeStats
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Coastal Forest

503309561Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 35m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
786
+15
🇨🇱 Cumans · Chile
757
+17
vs
🇨🇳 Hindustanis · China
777
-16
🇨🇳 Burmese · China
765
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,399 11:52 22:13 — ⛏ Fast Castle
27 968 10:25 22:24 31:26 ⚔ Archer Rush
21 737 12:14 25:20 — ⚔ Archer Rush
20 729 14:09 21:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,680 7,005 4,105 0 20,790 22,838
7,450 6,344 1,880 750 16,424 18,069
6,945 4,320 1,345 950 13,560 17,060
4,200 4,364 1,285 775 10,624 13,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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