AoeStats
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Black Forest

503309537Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 62m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bengalis · Mexico
537
+11
🇺🇸 Britons · United States
509
+13
🇨🇱 Italians · Chile
470
-14
🇨🇦 Bengalis · Canada
403
-11
Player eAPM Actions Feudal Castle Imperial Opening
16 1,012 10:42 20:30 32:15 ⛏ Fast Castle
12 775 12:45 23:27 44:03 ⛏ Fast Castle
10 610 15:32 21:45 36:01 ⛏ Fast Castle
5 344 21:21 28:01 45:13 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
28,940 27,539 15,965 3,655 76,099 81,540
27,440 18,340 17,865 4,115 67,760 92,935
18,785 21,595 12,680 2,155 55,215 77,956
7,050 6,807 5,005 1,405 20,267 28,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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