AoeStats
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Arabia

503309045Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 47m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Inca · Peru
1160
+15
🇵🇪 Magyars · Peru
1155
+16
🇨🇦 Burmese · Canada
1200
-18
🇨🇦 Khmer · Canada
1096
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,950 9:07 21:21 36:40 ⚔ Scout Rush
39 1,859 11:14 25:20 38:24 ⚔ M@A Rush
39 1,841 10:07 22:57 42:25 ⚔ Scout Rush
26 1,251 8:29 21:26 34:22 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,135 12,285 8,240 2,250 44,910 53,102
15,360 8,833 9,020 2,150 35,363 38,521
15,865 9,265 6,790 2,975 34,895 39,496
10,860 10,340 5,995 950 28,145 32,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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