AoeStats
← StarKiller

Four Lakes

503308888Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 86m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
837
+12
🇨🇱 Teutons · Chile
778
+15
🇺🇸 Teutons · United States
781
-39
🇺🇸 Khmer · United States
723
-29
Player eAPM Actions Feudal Castle Imperial Opening
30 2,564 13:14 21:16 31:07 ⚔ FC into Skirms
30 2,605 11:11 18:12 39:01 ⚔ Fish Boom into Archers into Skirms
23 1,937 14:03 25:31 40:06 ⚔ Skirmisher Rush
19 1,596 12:07 22:10 33:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
64,175 39,135 18,640 5,425 127,375 131,172
49,685 29,966 14,810 3,150 97,611 106,596
29,085 23,641 26,145 5,500 84,371 89,409
28,245 16,625 12,025 6,125 63,020 76,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.