AoeStats
← Gaston

QS Arena

503308741Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 43m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
1326
+13
🇺🇸 Khmer · United States
1207
+18
🇨🇴 Burmese · Colombia
1270
-16
🇨🇴 Saracens · Colombia
1231
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,325 8:23 11:53 35:28 ⛏ Fast Castle
32 1,374 9:07 13:26 35:05 ⛏ Fast Castle
30 1,293 8:13 12:53 30:57 ⛏ Fast Castle
27 1,197 10:19 13:53 30:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,280 19,610 16,690 3,450 67,030 69,631
14,370 20,835 14,765 2,230 52,200 63,629
24,945 11,945 8,675 2,315 47,880 58,110
13,670 14,008 9,850 2,015 39,543 42,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.