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Arabia

503308704Analyzed
2v2 RM · 6h ago on Aug 31, 2026· 59m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1042
+14
🇦🇷 Mongols · Argentina
1010
+16
🇦🇷 Magyars · Argentina
1007
-15
🇦🇷 Ethiopians · Argentina
1004
-15
Player eAPM Actions Feudal Castle Imperial Opening
ThePurifier Mongols
26 1,570 9:29 19:10 43:32 ⛏ Fast Castle
undermil Magyars
23 1,357 10:42 24:37 ⚔ Scout Rush
termineitor548 Hindustanis
18 1,069 10:36 21:35 47:19 ⚔ Archer Rush
tu_mama_en_tanga Ethiopians
13 799 12:16 26:45 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,690 14,996 13,285 2,900 55,871 67,703
20,255 16,890 10,930 2,280 50,355 57,459
8,760 8,226 6,785 1,110 24,881 25,863
7,455 6,970 3,295 1,050 18,770 23,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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