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Coastal Forest

503308474Analyzed
2v2 RM · 4d ago on Aug 31, 2026· 14m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
1373
+14
🇲🇽 Ethiopians · Mexico
1373
+14
🇺🇸 Aztecs · United States
1339
-14
🇨🇴 Byzantines · Colombia
1304
-13
Player eAPM Actions Feudal Castle Imperial Opening
Berni Ethiopians
104 1,543 9:50 ⚔ M@A into Archers
63 934 9:14 ⚔ M@A Rush
mildepan Byzantines
49 729 10:01 ⚔ Skirmisher Rush
Dr.scifly Aztecs
16 236 11:40 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
2,900 2,091 1,100 0 6,091 6,239
2,600 1,650 250 0 4,500 4,568
2,050 1,609 185 0 3,844 5,012
2,000 1,311 70 0 3,381 3,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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