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503308346Analyzed
2v2 RM · 2d ago on Aug 31, 2026· 1m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
870
+12
🇵🇪 Persians · Peru
823
+14
🇺🇸 Teutons · United States
821
-40
🇺🇸 Khmer · United States
753
-30
Player eAPM Actions Feudal Castle Imperial Opening
StarKiller Persians
68 112
Quack Y Attack Italians
36 59
27 45
xquizit Teutons
19 31

Resources

Player Food Wood Gold Stone Spent Collected
300 100 50 0 450 90
200 0 0 0 200 170
100 0 0 0 100 86
0 0 0 0 0 86
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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