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Coastal Forest

503308129Analyzed
3v3 RM · 3d ago on Aug 31, 2026· 46m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
1146
+16
🇨🇱 Georgians · Chile
1140
+16
🇨🇱 Persians · Chile
1085
+19
🇺🇸 Vietnamese · United States
1271
-22
🇺🇸 Inca · United States
1179
-19
🇺🇸 Muisca · United States
991
-10
Player eAPM Actions Feudal Castle Imperial Opening
KombatWombat Vietnamese
62 2,896 9:36 24:45 41:42 ⚔ Archers into Skirms
Rosa Mélano Georgians
50 2,341 9:09 18:54 35:14 ⚔ Fish Boom into Scouts
32 1,507 10:19 25:10 46:19 ⚔ Archer Rush
Larry Kapija Persians
32 1,511 8:58 21:27 36:27 ⚔ Scout Rush
Vencho Inca
31 1,436 8:36 26:41 ⛏ Fast Castle
24 1,133 9:32 18:09 46:11 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,595 10,757 10,330 2,875 45,557 52,111
16,025 14,872 10,590 1,500 42,987 47,026
18,835 7,636 11,620 1,050 39,141 44,310
8,825 9,403 6,440 950 25,618 28,659
10,490 8,720 2,425 300 21,935 25,046
9,405 5,140 4,825 1,510 20,880 22,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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