AoeStats
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Arabia

503308123Analyzed
4v4 RM · 7d ago on Aug 31, 2026· 39m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
49 1,925 10:55 15:10 ⛏ Fast Castle
34 1,330 9:43 21:56 ⚔ Archer Rush
26 1,020 10:38 19:44
24 953 13:05 19:13 31:52 ⚔ Scouts FC
21 849 12:34 16:50 29:49 ⛏ Fast Castle
21 839 11:09 17:01 38:25 ⛏ Fast Castle
16 649 12:57 34:37
13 497 11:00 14:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,380 11,933 11,245 950 39,508 49,216
11,990 9,197 3,245 1,500 25,932 29,832
12,605 6,163 4,265 100 23,133 24,680
5,320 10,355 5,285 1,400 22,360 25,673
10,980 7,459 2,940 950 22,329 26,878
8,755 9,870 1,740 1,550 21,915 24,923
9,140 7,615 3,340 300 20,395 24,528
6,445 6,990 600 1,270 15,305 17,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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