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QS Arena

503308013Analyzed
4v4 RM · 9h ago on Aug 31, 2026· 45m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1154
+13
🇺🇸 Teutons · United States
1126
+14
🇧🇷 Japanese · Brazil
1105
+15
🇹🇼 Franks · Taiwan
1097
+16
🇨🇦 Jurchens · Canada
1114
-16
🇨🇦 Khmer · Canada
1114
-16
🇺🇸 Tatars · United States
1064
-13
🇷🇺 Malay · Russia
1064
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,494 8:44 12:45 30:13 ⛏ Fast Castle
Wojtek Jurchens
40 1,810 9:13 13:38 34:37 ⛏ Fast Castle
40 1,826 8:12 11:16 39:13 ⛏ Fast Castle
Franks
30 1,354 8:49 12:56 30:55 ⛏ Fast Castle
Makifon Malay
27 1,209 8:53 12:55 35:33 ⛏ Fast Castle
Spacepope4949 Teutons
26 1,189 8:31 19:29 36:52 ⚔ Towers FC
Chaves Japanese
17 773 8:43 17:31 30:06 ⛏ Fast Castle
16 716 8:06 12:24 26:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,010 17,955 16,745 2,350 66,060 94,463
25,915 23,995 10,910 1,805 62,625 70,723
20,860 18,275 11,990 4,100 55,225 62,331
20,335 19,480 11,745 2,150 53,710 65,985
16,480 16,929 9,545 930 43,884 49,952
19,215 16,040 5,265 1,790 42,310 51,604
18,115 7,204 9,440 2,235 36,994 40,655
9,875 9,840 3,145 3,450 26,310 27,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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