AoeStats
← Profesor Paul Vaso

Arabia

503307785Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 39m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
37 1,445 10:19 16:18 ⛏ Fast Castle
33 1,316 9:40 21:52 ⚔ Scout Rush
31 1,213 11:41 23:31 ⚔ Archer Rush
28 1,115 10:23 22:12 ⚔ M@A Rush
25 1,006 11:25 16:37 ⛏ Fast Castle
15 591 11:34 21:54 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,215 12,483 4,125 405 29,228 36,250
9,990 8,804 3,335 2,150 24,279 29,187
8,875 9,973 3,825 850 23,523 26,813
9,390 8,285 3,685 875 22,235 24,898
8,865 5,810 3,170 210 18,055 19,769
6,355 4,367 970 950 12,642 14,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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