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QS Arena

503307704Analyzed
1v1 RM · 20h ago on Aug 31, 2026· 38m 51s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
1236
+15
🇨🇳 Italians · China
1216
-15
Player eAPM Actions Feudal Castle Imperial Opening
ConditionZero Spanish
43 1,673 8:55 12:24 28:52 ⛏ Fast Castle
41 1,576 7:36 12:34 34:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,505 13,500 6,470 1,600 38,075 41,787
12,045 6,958 6,570 2,105 27,678 29,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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