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Team Islands

503307672Analyzed
2v2 RM · 4d ago on Aug 31, 2026· 34m 3s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
937
+12
🇵🇪 Vikings · Peru
894
+14
🇨🇦 Portuguese · Canada
844
-13
🇱🇧 Vikings · Lebanon
842
-13
Player eAPM Actions Feudal Castle Imperial Opening
DR.X Vikings
29 990 12:37 18:43 ⛏ Fish Boom FC
NMX Celts
28 959 11:49 23:27 ⚔ Fish Boom into Scouts
Vane Vikings
28 947 10:24 18:46 ⛏ Fish Boom FC into Fire Galleys
Joey Al Aswad Portuguese
16 547 11:21 16:40 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
9,200 7,675 2,555 875 20,305 21,923
8,480 7,649 2,225 1,585 19,939 26,412
5,830 5,821 2,223 455 14,329 16,120
6,305 5,088 820 325 12,538 13,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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