AoeStats
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QS Arena

503307419Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 84m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1318
+12
🇦🇷 Cumans · Argentina
1225
+16
🇵🇦 Vietnamese · Panama
1227
-14
🇵🇦 Turks · Panama
1227
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 5,363 6:37 19:55 36:04 ⛏ Fast Castle
59 4,991 8:50 13:14 31:05 ⛏ Fast Castle
51 4,336 7:19 13:35 30:25 ⛏ Fast Castle
34 2,923 9:33 14:17 27:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,785 39,430 23,465 5,625 137,305 162,798
36,575 55,885 25,935 3,960 122,355 162,975
47,185 23,410 34,445 1,760 106,800 108,886
34,290 39,495 26,165 4,450 104,400 112,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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