AoeStats
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Black Forest

503307415Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 37m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1049
+16
🇨🇦 Celts · Canada
1003
+18
🇺🇸 Mongols · United States
1051
-17
🇺🇸 Persians · United States
1032
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,088 18:22 24:10 ⛏ Fast Castle
24 902 11:47 16:52 30:37 ⛏ Fast Castle
14 542 11:58 19:41 36:59 ⛏ Fast Castle
11 398 21:16 29:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,925 8,755 4,770 850 25,300 28,331
9,475 9,881 4,205 1,715 25,276 32,205
7,890 8,465 2,565 1,700 20,620 21,859
7,550 5,630 2,000 1,460 16,640 19,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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