AoeStats
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QS Arena

503307369Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 58m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
700
+16
🇨🇱 Romans · Chile
670
+17
🇺🇸 Poles · United States
624
+19
🇺🇸 Celts · United States
865
-24
🇺🇸 Malay · United States
767
-21
🇧🇷 Bohemians · Brazil
438
-7
Player eAPM Actions Feudal Castle Imperial Opening
33 1,922 8:01 13:46 29:49 ⛏ Fast Castle
20 1,198 7:28 16:12 30:22 ⛏ Fast Castle
16 924 9:29 13:34 29:21 ⛏ Fast Castle
11 639 10:33 16:59 53:49 ⛏ Fast Castle
11 615 10:15 17:40 35:21 ⛏ Fast Castle
10 613 9:44 19:44 51:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,320 25,025 22,570 3,170 81,085 98,745
30,540 28,340 16,080 2,170 77,130 87,867
17,470 17,895 5,690 4,680 45,735 54,706
17,930 11,915 10,685 2,035 42,565 43,620
10,360 15,735 8,055 1,600 35,750 36,167
14,845 13,185 1,345 600 29,975 51,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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