AoeStats
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Coastal Forest

503307312Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 52m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
940
+15
🇵🇹 Vikings · Portugal
935
+16
🇵🇹 Sicilians · Portugal
890
+18
🇺🇸 Huns · United States
860
+19
🇦🇷 Byzantines · Argentina
968
-19
🇦🇷 Lithuanians · Argentina
930
-17
🇦🇷 Bulgarians · Argentina
911
-16
🇦🇷 Malians · Argentina
909
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,156 14:16 19:19 25:09 ⚔ Fish Boom FC into Scouts into Fast Imp
32 1,668 10:31 20:06 34:56 ⛏ Fast Castle
27 1,438 11:49 22:53 33:56 ⛏ Fast Castle
27 1,453 11:16 21:37 44:29 ⛏ Fast Castle
26 1,382 11:41 22:07 32:13 ⚔ Scout Rush
24 1,254 11:54 21:34 35:38
20 1,032 12:55 18:33 34:14 ⛏ Fast Castle
19 1,024 11:45 19:21 33:21 ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
22,820 26,685 22,430 3,810 75,745 90,357
25,370 13,080 16,500 4,405 59,355 72,717
26,805 12,110 13,460 2,505 54,880 66,897
18,655 16,260 10,390 3,670 48,975 81,897
22,135 13,400 11,215 1,585 48,335 63,197
19,920 16,574 7,055 1,775 45,324 52,446
13,740 12,643 4,310 2,300 32,993 40,795
14,615 9,020 4,095 3,255 30,985 36,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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