AoeStats
← EddarkStark

Team Islands

503307165Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 82m 56s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
710
+15
🇺🇸 Portuguese · United States
710
+15
🇨🇱 Cumans · Chile
678
-15
🇨🇱 Khmer · Chile
678
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 2,078 11:07 16:31 36:13 ⛏ Fast Castle
18 1,492 16:19 25:12 32:51 ⛏ Fish Boom FC into Fast Imp
15 1,232 14:42 19:24 25:20 ◆ FC into Fast Imp
14 1,181 13:39 27:11 46:51 ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
24,870 15,600 33,900 6,475 80,845 94,083
35,405 21,770 14,230 3,450 74,855 77,867
26,330 23,800 15,075 3,065 68,270 75,692
15,460 12,750 10,115 850 39,175 41,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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