AoeStats
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Black Forest

503307129Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 62m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
26 1,588 15:34 22:26 33:23 ⛏ Fast Castle
23 1,441 12:04 20:29 38:46 ⛏ Fast Castle
21 1,293 15:41 24:34 42:58 ⛏ Fast Castle
19 1,175 13:14 18:52 33:53 ⛏ Fast Castle
19 1,181 11:11 17:15 30:46 ⛏ Fast Castle
19 1,191 13:19 24:37 46:01 ⚔ Drush FC
12 739 15:15 26:08 42:58 ⛏ Fast Castle
11 677 15:22 25:39 39:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,985 18,725 13,630 3,815 62,155 70,532
21,040 18,910 15,910 5,530 61,390 81,003
23,560 22,423 10,945 2,110 59,038 73,825
19,720 22,210 13,665 2,250 57,845 62,407
20,070 15,607 10,595 4,980 51,252 66,020
20,735 18,145 10,565 1,050 50,495 102,963
15,000 14,365 9,535 1,785 40,685 50,555
13,450 9,785 9,900 1,675 34,810 46,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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