AoeStats
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Nomad

503307101Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 56m 43s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1291
+17
🇨🇱 Mongols · Chile
1272
+18
🇨🇱 Vietnamese · Chile
1185
+21
🇨🇴 Vietnamese · Colombia
1363
-21
🇨🇴 Italians · Colombia
1324
-19
🇨🇴 Ethiopians · Colombia
1238
-15
Player eAPM Actions Feudal Castle Imperial Opening
73 4,162 13:39 18:33 36:27 ⛏ Fish Boom FC
42 2,357 13:51 22:48 42:46 ⚔ Fish Boom into Scouts
42 2,394 12:45 22:28 40:13 ⛏ Fish Boom FC
36 2,034 15:18 22:19 41:47 ⛏ Fish Boom into Fire Galleys FC
34 1,950 14:32 25:20 ⚔ Archer Rush
29 1,668 14:57 20:53 37:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,290 21,056 14,770 3,660 72,776 76,687
20,845 25,452 13,165 4,290 63,752 87,834
16,795 21,953 13,930 2,410 55,088 64,263
17,345 18,745 11,260 2,935 50,285 70,192
16,620 12,845 12,180 1,150 42,795 48,113
10,675 10,116 5,015 1,930 27,736 29,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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