AoeStats
← muelaluis19

Black Forest

503307045Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 55m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
637
+18
🇺🇸 Lithuanians · United States
622
+19
🇺🇸 Goths · United States
718
-20
🇲🇽 Franks · Mexico
655
-17
Player eAPM Actions Feudal Castle Imperial Opening
17 936 15:59 23:25 ⚔ Scout Rush
14 788 11:29 21:39 34:18 ⛏ Fast Castle
14 762 15:55 21:30 48:26 ⛏ Fast Castle
8 424 13:22 19:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,175 12,863 8,365 1,625 44,028 49,745
11,055 9,453 7,430 200 28,138 30,406
8,365 8,455 630 2,285 19,735 21,934
5,710 4,149 705 200 10,764 15,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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