AoeStats
← Carozzoo

QS Arena

503307020Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 39m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
951
+13
945
+14
🇲🇽 Spanish · Mexico
919
-41
🇨🇦 Burgundians · Canada
866
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,894 9:00 13:08 28:03 ⛏ Fast Castle
32 1,277 9:40 13:56 29:20 ⛏ Fast Castle
16 618 8:40 14:35 29:36 ⛏ Fast Castle
10 389 9:41 18:33 35:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,125 15,980 12,370 1,800 49,275 53,560
18,670 11,970 6,880 1,610 39,130 42,970
9,450 7,600 3,390 2,160 22,600 25,395
8,720 7,500 3,805 950 20,975 25,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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