AoeStats
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Black Forest

503306936Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 57m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
844
+13
🇺🇸 Mongols · United States
810
+14
🇦🇷 Sicilians · Argentina
788
-14
🇦🇷 Chinese · Argentina
746
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,089 15:18 23:01 41:49 ⚔ Fish Boom FC into Skirms
27 1,538 11:23 18:26 34:17 ⛏ Fish Boom FC
17 959 12:33 22:24 37:44 ⛏ Fast Castle
15 869 15:19 21:35 34:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,885 34,732 22,110 1,825 90,552 98,391
22,180 15,445 13,170 1,975 52,770 67,501
14,445 23,727 12,020 2,055 52,247 63,065
13,375 15,653 7,840 1,725 38,593 46,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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