AoeStats
← HELLsing

Black Forest

503306862Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 131m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
608
+16
🇧🇷 Koreans · Brazil
596
+17
🇦🇷 Persians · Argentina
553
+19
🇦🇷 Goths · Argentina
548
+19
vs
🇺🇸 Bulgarians · United States
624
-18
🇲🇽 Khmer · Mexico
623
-18
🇨🇷 Spanish · Costa Rica
623
-18
🇺🇸 Japanese · United States
576
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 4,228 18:04 31:19 44:23 ⛏ Fast Castle
28 3,735 13:35 27:08 44:57 ⛏ Fast Castle
26 3,392 12:34 26:37 64:01 ⚔ M@A Rush
25 3,223 15:53 31:14 52:05 ⚔ Drush
19 2,490 13:58 27:44 42:38
16 2,134 10:45 20:21 36:05 ⛏ Fast Castle
15 1,952 16:03 32:31 51:55 ⚔ Tower Rush
12 1,637 16:40 38:00 55:48 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
75,370 57,731 49,940 6,780 189,821 239,159
55,665 44,115 51,415 7,545 158,740 170,587
64,490 47,161 31,860 3,200 146,711 150,104
62,285 53,691 19,495 3,340 138,811 138,894
65,250 17,296 37,280 2,150 121,976 126,879
55,375 44,910 14,825 6,165 121,275 124,016
51,560 22,528 28,970 3,050 106,108 113,557
44,190 12,950 41,075 1,150 99,365 105,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.