AoeStats
← aluis.gallardo

Yucatan

503306758Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 48m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
920
+22
🇦🇷 Mongols · Argentina
916
+22
vs
🇲🇽 Celts · Mexico
1066
-22
🇲🇽 Turks · Mexico
1058
-22
Player eAPM Actions Feudal Castle Imperial Opening
54 2,623 10:50 24:12 36:14 ⚔ Scout Rush
42 2,033 9:56 15:15 37:14 ⛏ Fast Castle
38 1,859 12:14 17:02 — ⛏ Fast Castle
33 1,597 10:41 38:30 —

Resources

Player Food Wood Gold Stone Spent Collected
11,995 12,090 7,805 2,380 34,270 35,951
11,240 12,090 7,140 1,500 31,970 36,406
7,825 10,595 2,810 1,250 22,480 25,675
9,520 7,716 1,860 0 19,096 21,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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