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Arabia

503306558Analyzed
3v3 RM · 15h ago on Aug 31, 2026· 41m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malians · China
1196
+13
🇨🇦 Vikings · Canada
1142
+16
🇭🇰 Franks · Hong Kong SAR China
1136
+16
🇵🇪 Magyars · Peru
1160
-16
🇦🇷 Berbers · Argentina
1149
-16
🇨🇱 Britons · Chile
1104
-14
Player eAPM Actions Feudal Castle Imperial Opening
WHIP Franks
34 1,430 11:14 16:29 40:39 ⛏ Fast Castle
32 1,327 9:52 18:35 37:29 ⛏ Fast Castle
SURTIME Magyars
31 1,296 10:21 19:47 40:24 ⚔ M@A into Archers
cihuncihome Malians
30 1,254 12:57 19:31 38:14 ⛏ Fast Castle
A Pwacho Vikings
29 1,197 9:26 20:28 35:35 ⚔ M@A into Skirms
Covid Berbers
28 1,148 11:07 19:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,820 7,420 10,485 950 37,675 41,810
16,350 11,395 6,825 2,900 37,470 39,218
12,440 10,992 6,525 1,400 31,357 36,287
14,900 7,137 5,955 2,205 30,197 33,850
14,625 6,670 7,660 1,040 29,995 32,696
12,335 9,784 3,640 500 26,259 29,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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