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Arabia

503306403Analyzed
2v2 RM · 1d ago on Aug 31, 2026· 59m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1032
+13
🇺🇸 Mongols · United States
834
+22
🇧🇷 Wu · Brazil
974
-18
🇧🇷 Poles · Brazil
953
-17
Player eAPM Actions Feudal Castle Imperial Opening
Lentando Goths
40 2,383 12:54 26:57 44:52 ⚔ M@A Rush
20 1,175 12:23 17:54
13 804 10:51 23:16 50:58 ⚔ Scout Rush
12 711 10:36 36:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,450 14,563 14,770 1,605 70,388 88,011
18,890 11,808 6,560 850 38,108 42,450
10,305 10,681 7,375 2,925 31,286 33,158
16,840 6,885 620 995 25,340 26,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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