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Four Lakes

503306346Analyzed
4v4 RM · 3d ago on Aug 31, 2026· 29m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
899
+16
🇲🇽 Spanish · Mexico
847
+18
🇲🇽 Britons · Mexico
842
+18
🇺🇸 Teutons · United States
831
+19
🇺🇸 Mongols · United States
928
-19
🇩🇪 Britons · Germany
914
-19
🇺🇸 Magyars · United States
912
-19
🇨🇳 Khmer · China
814
-14
Player eAPM Actions Feudal Castle Imperial Opening
oxymoron Britons
36 1,058 12:15 23:08 ⚔ Archer Rush
kilon_lopez Spanish
32 948 11:46 17:10
17 493 11:52 16:37 ⛏ Fast Castle
eber95.nc Bohemians
16 479 12:31 19:42 ⛏ Fish Boom FC
14 404 11:31 20:33
R41D3rN4Tion Mongols
13 369 9:26 20:02 ⚔ Scout Rush
MEOWZEBONG Magyars
12 360 10:03 20:23 ⛏ Fast Castle
hector_1718 Britons
11 321 11:30 20:19 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,710 3,635 2,110 860 15,315 16,240
5,225 5,799 1,805 2,275 15,104 15,348
6,825 4,485 2,110 655 14,075 15,789
5,650 5,243 850 935 12,678 14,231
5,835 4,265 1,290 750 12,140 13,922
6,750 3,750 1,050 100 11,650 15,939
4,355 4,911 1,305 650 11,221 11,202
4,345 2,485 445 650 7,925 10,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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