AoeStats
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Four Lakes

503306346Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 29m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
899
+16
🇲🇽 Spanish · Mexico
847
+18
🇲🇽 Britons · Mexico
842
+18
🇺🇸 Teutons · United States
831
+19
vs
🇺🇸 Mongols · United States
928
-19
🇩🇪 Britons · Germany
914
-19
🇺🇸 Magyars · United States
912
-19
🇨🇳 Khmer · China
814
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,058 12:15 23:08 — ⚔ Archer Rush
32 948 11:46 17:10 —
17 493 11:52 16:37 — ⛏ Fast Castle
16 479 12:31 19:42 — ⛏ Fish Boom FC
14 404 11:31 20:33 —
13 369 9:26 20:02 — ⚔ Scout Rush
12 360 10:03 20:23 — ⛏ Fast Castle
11 321 11:30 20:19 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,225 5,799 1,805 2,275 15,104 15,348
7,260 3,635 1,910 860 13,665 14,590
5,650 5,243 850 935 12,678 14,231
5,525 4,485 1,910 655 12,575 14,289
5,835 4,265 1,290 750 12,140 13,922
4,355 4,911 1,305 650 11,221 11,202
5,950 3,750 850 100 10,650 14,939
4,345 2,485 445 650 7,925 10,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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