AoeStats
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QS Arena

503306253Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 27m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1098
+13
🇨🇱 Cumans · Chile
1049
+16
🇨🇱 Vietnamese · Chile
972
+19
vs
🇨🇴 Khmer · Colombia
1067
-17
🇺🇸 Tatars · United States
1029
-16
🇨🇴 Lithuanians · Colombia
1023
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 929 7:58 16:07 — ⛏ Fast Castle
29 804 8:04 11:36 — ⛏ Fast Castle
28 764 8:16 11:07 — ⛏ Fast Castle
21 574 8:24 — —
17 461 8:42 12:19 — ⛏ Fast Castle
17 480 8:07 11:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,830 5,725 2,740 100 16,395 19,395
8,470 4,100 3,120 650 16,340 17,088
3,950 5,910 1,375 750 11,985 12,918
4,000 5,685 1,840 0 11,525 14,431
5,390 4,235 1,525 200 11,350 15,768
3,550 2,376 325 200 6,451 7,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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